![]() ![]() Fix: Prevent old transporter issue on Beta-end that can lead to level failure.Fix: Don't crash with JumpToResourceExtractor keybind after level reload.Fix: Primary AA turret units not attacking things if the Secondary could, among other fixes.Fix: Don't block ready status button when player clicks ready too fast.Fix: Only play "assigned to commander" sound if group is not full.Fix: Sensors logic under commander so attaching them isn't useless.Fix: Don't reveal artillery unless the CB tower is completely built.Fix: Orders from Commanders after loading saves.Multiplayer balance changes ( see full changelog). ![]() Add "power per second" to powerbar tooltip.Make selected structures and units blink on radar.Use a stable config directory for release builds.Add new random maps "DustyMaze": one 2-player and two 4-player maps.Increase oil drum power in Campaign Beta (150) and Gamma (200).Update camBalance for Gamma (Campaign rebalance is basically complete).Return units to mobile turrets & better distribute around multiple repair points.Headless / autohost enhancements, spectator stats, lobby chat slash commands.Recorded replays for skirmish / multiplayer.This release includes Spectators, Replays, Ultimate Scavengers, numerous fixes for multiplayer / skirmish balance, and more! 4.2.0 General Highlights: With 340 commits since the last release, it's time for Warzone 2100 v4.2.0! ![]()
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